Some of my FX and lighting work from the last couple of years. Shots: Planet Dinosaur @ Jellyfish Pictures. FX TD building various Softimage ICE based tools to assist artists in populating scenes with rivers, rain, crowds etc. Working some shots too! Everything rendered in Arnold. Audi Hummingbird @ The Mill, London. Fluid sims for […]
CM_ICEPortExplorer is a set of customisable context menus to speed up ICE workflow. It allows quick placement of your favourite ICE attributes onto Set Data or Get Data ports. vimeo Features include: Favourite ICE attributes – customisable list of your most often used attributes. Browse for any ICE and kinematics attributes available on a port. […]
Correclty resolve ICE node strings to cache files using this ICE Node contextual menu. In Softimage 2012 it’s possible to load ICE caches using the new string nodes. Unfortunately after picking a file name, it doesn’t often resolve correctly to the cache file, particularly when there is frame padding involved. So, it’s necessary to manually […]
CM_ICECacheDragDrop is a plugin that provides support for dragging and dropping of ICE caches into a Softimage scene.
Here’s a very simple ICE compound that transforms a null object (best if set to display as an arrow) into a vector for use in an ICE computations. This is great for controlling particle emission or setting the orientation of a particle, with nice visual feedback. Arrow Null To Vector.xsicompound
This is a plugin that attempts to ease the workflow of reconnecting ports when copying ICE nodes. The plugin will copy and paste the selected node and will also re-wire all the input ports.
Softimage ICE is fast, no doubt. But, there are more than a few occasions when even ICE grinds to a halt. Dealing with stupid numbers of particles is usually not so much of an issue (as long as you have the memory). But, when all those particles have to interact with geometry, more often than […]
Here are a couple of little Softimage ICE compounds that I’ve found to be very useful over the last couple of months, when dealing with meshes generated from particle simulations. In particular, I’ve been working with the great SPH solver from Thiago Costa and Grant Kot, which when used in conjunction with a mesher, such […]